The brain. An electrified piece of meat situated in the cranium. Very evil. Makes up scary faces at night when you're brushing your teeth and not directly facing the mirror.
It fails you a lot, but it especially fails you when you go through something horrible. It asks "why" until it has no more room for it, and then it asks more, scarier questions. It forms thoughts no "adjusted" person would have, it's erratic and it hates itself for how erratic it is. You get lost in the cloud of smoke all that movement leaves behind.
And when a head-splitting headaches brings you down, there's one foolproof way of fixing it! Getting your skull perforated! It's true, I saw it in a medical drama. I don't remember which one. But wait, hold the fucking phone, what's that? The small silly people in there are escaping through the hole! Oh fuck! Actually it's fine, they're small and silly and cannot feel pain, so you start beating the shit out of them and killing them and writing about them having sex crazy style with all the nasty kinks the internet gave you and your headache goes away.
Anyway, this comment is not very deep. None of my comments are very deep, sorry if I ever made you think otherwise. This is a beautiful work of art, as expected from an oxymoron game by now. No matter what you think about your writing, it undoubtably has a very distinct voice that I enjoy reading every time.
Your earnestness is inspiring, your soul is beautiful and warm. Never stop creating, never ask yourself "how to I show this properly". Every way you show it is proper, and every time it is a honor that I'm allowed to witness it.
alz!! alz alz alz my GOAT, we must've been neurologically linked at birth cuz i feel like you always just get it. and i'm really glad you enjoyed this game <3
i strongly disagree, your comments are always super insightful. genuinely been thinking about your allegory the whole day, sometimes it's like that, isn't it? questioning and questioning and questioning until there's no more sensible questions to ask, and then worse questions pop up, and you keep on questioning until you either go to sleep, beat the shit out of tiny pretend people, or your head explodes. things like that are scary, but they're also kind of universal i feel? even if experiences are something that can vary wildly from person to person, i think everyone needs a release hatch from the bad stuff that comes from them. all brains are evil but in exchange they're also tools to bring some good in.
your praise genuinely means the world to me you have no idea. the thought that my games can connect with people so much is the stuff that keeps me going UGHH. i hope you're having a great day and i hope all your endeavors go smoothly!! and when/if you finish the naiko's room chapter 1 remaster and chapter 2 (no pressure!), or if you make any side projects at all, i'll be in the front row to experience absolute undisputable peak :>
thank you so much for playing, it means the world <3
Hey, I've been following your games for a while... I think I was the first person to comment on the first game you uploaded? And I gotta say this one absolutely blew my wig off.
When I played your first game two years ago I remember feeling incredibly seen, not only because I related very specifically to the things it portrayed, but also because of how sincere it felt. Because it didn't turn the story into something that progresses linearly, and instead the main character's feelings and actions were (as far as I remember) strange, sometimes even nonsensical, but at the same time they felt more real than anything else, because that's what being human is like.
Ever since, I've seen you posting a lot of different games, experimenting more with visual and technical aspects. I think I haven't played all of them, but each of the ones I did play felt they had something interesting to remember. I don't know how to explain it, but they gave me that feeling that they were made by someone who was just enjoying making them, which is one of the nicest things to see in a game.
And now, this game. I feel it's very much like the first one, but even more visceral and personal. This time, I don't relate to the story as personally as with the first one, but I feel it hitting much harder, perhaps because you used the style you developed these years to make it more... yours, I suppose. But also perhaps because in this time you've found a way to convey your feelings in this way that blurs the line between videogames and poetry.
This game made me rethink some things about my own life. It reminded me that it's okay to not be able to move on, even if it feels like what happened to you was "not that bad". And how it's inevitable to yearn for the good things you shared with the person who hurt you so much. Because, deep down, she's never going to leave your life, even if she already left long ago.
Even if the game speaks about a specific, personal situation, I guess that the fact that it can reach other people with very different stories proves that the message is just that powerful. So, like I said in my other comment two years ago, thank you for releasing this into the world.
Anyway, sorry for the long-ass response. I hope everything is going well. Following your games has been a very fun journey so far, and I'm really happy with what it's been like up to this point. I'm excited to see what it will be like from here on. :)
i remember your first comment on my first game very well, and what i said stands for it and this one both; it's one of the nicest things i've ever read <3
i can't put into words how much i appreciate you playing my games over the years. i've definitely experimented a lot with visual and technical styles, and i'm proud of the progress i've made to really come into my own. her was my first attempt at this kind of storytelling, and while it obviously had its shortcomings, i still hold it dear to my heart. hearing that you found something to like in all the games of mine you played is amazing, and hearing that this one hit you even harder than my first one really makes me happy (i guess "happy" is kind of odd in this context, but you get what i mean haha). you don't have to apologize for writing long ass comments, your thoughts are always super interesting to read! i won't go into detail because i'd like for everyone who plays this to come to their own conclusions (even if this game isn't as open to interpretation as the other one), but i think you hit the nail right on the head with the message. i'm glad that this game made you feel seen, that it made you reevaluate your own experiences for the better. i can't speak for you but i hope you found some solace while playing.
i hope whoever plays this game manages to get something out of it, and it's great to hear that was the case for you. moving on is a weird thing, but if we keep going, we're gonna be okay.
thank you for playing the game, and for your super nice comment ^_^
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The brain. An electrified piece of meat situated in the cranium. Very evil. Makes up scary faces at night when you're brushing your teeth and not directly facing the mirror.
It fails you a lot, but it especially fails you when you go through something horrible. It asks "why" until it has no more room for it, and then it asks more, scarier questions. It forms thoughts no "adjusted" person would have, it's erratic and it hates itself for how erratic it is. You get lost in the cloud of smoke all that movement leaves behind.
And when a head-splitting headaches brings you down, there's one foolproof way of fixing it! Getting your skull perforated! It's true, I saw it in a medical drama. I don't remember which one. But wait, hold the fucking phone, what's that? The small silly people in there are escaping through the hole! Oh fuck! Actually it's fine, they're small and silly and cannot feel pain, so you start beating the shit out of them and killing them and writing about them having sex crazy style with all the nasty kinks the internet gave you and your headache goes away.
Anyway, this comment is not very deep. None of my comments are very deep, sorry if I ever made you think otherwise. This is a beautiful work of art, as expected from an oxymoron game by now. No matter what you think about your writing, it undoubtably has a very distinct voice that I enjoy reading every time.
Your earnestness is inspiring, your soul is beautiful and warm. Never stop creating, never ask yourself "how to I show this properly". Every way you show it is proper, and every time it is a honor that I'm allowed to witness it.
alz!! alz alz alz my GOAT, we must've been neurologically linked at birth cuz i feel like you always just get it. and i'm really glad you enjoyed this game <3
i strongly disagree, your comments are always super insightful. genuinely been thinking about your allegory the whole day, sometimes it's like that, isn't it? questioning and questioning and questioning until there's no more sensible questions to ask, and then worse questions pop up, and you keep on questioning until you either go to sleep, beat the shit out of tiny pretend people, or your head explodes. things like that are scary, but they're also kind of universal i feel? even if experiences are something that can vary wildly from person to person, i think everyone needs a release hatch from the bad stuff that comes from them. all brains are evil but in exchange they're also tools to bring some good in.
your praise genuinely means the world to me you have no idea. the thought that my games can connect with people so much is the stuff that keeps me going UGHH. i hope you're having a great day and i hope all your endeavors go smoothly!! and when/if you finish the naiko's room chapter 1 remaster and chapter 2 (no pressure!), or if you make any side projects at all, i'll be in the front row to experience absolute undisputable peak :>
thank you so much for playing, it means the world <3
Hey, I've been following your games for a while... I think I was the first person to comment on the first game you uploaded? And I gotta say this one absolutely blew my wig off.
When I played your first game two years ago I remember feeling incredibly seen, not only because I related very specifically to the things it portrayed, but also because of how sincere it felt. Because it didn't turn the story into something that progresses linearly, and instead the main character's feelings and actions were (as far as I remember) strange, sometimes even nonsensical, but at the same time they felt more real than anything else, because that's what being human is like.
Ever since, I've seen you posting a lot of different games, experimenting more with visual and technical aspects. I think I haven't played all of them, but each of the ones I did play felt they had something interesting to remember. I don't know how to explain it, but they gave me that feeling that they were made by someone who was just enjoying making them, which is one of the nicest things to see in a game.
And now, this game. I feel it's very much like the first one, but even more visceral and personal. This time, I don't relate to the story as personally as with the first one, but I feel it hitting much harder, perhaps because you used the style you developed these years to make it more... yours, I suppose. But also perhaps because in this time you've found a way to convey your feelings in this way that blurs the line between videogames and poetry.
This game made me rethink some things about my own life. It reminded me that it's okay to not be able to move on, even if it feels like what happened to you was "not that bad". And how it's inevitable to yearn for the good things you shared with the person who hurt you so much. Because, deep down, she's never going to leave your life, even if she already left long ago.
Even if the game speaks about a specific, personal situation, I guess that the fact that it can reach other people with very different stories proves that the message is just that powerful. So, like I said in my other comment two years ago, thank you for releasing this into the world.
Anyway, sorry for the long-ass response. I hope everything is going well. Following your games has been a very fun journey so far, and I'm really happy with what it's been like up to this point. I'm excited to see what it will be like from here on. :)
i remember your first comment on my first game very well, and what i said stands for it and this one both; it's one of the nicest things i've ever read <3
i can't put into words how much i appreciate you playing my games over the years. i've definitely experimented a lot with visual and technical styles, and i'm proud of the progress i've made to really come into my own. her was my first attempt at this kind of storytelling, and while it obviously had its shortcomings, i still hold it dear to my heart. hearing that you found something to like in all the games of mine you played is amazing, and hearing that this one hit you even harder than my first one really makes me happy (i guess "happy" is kind of odd in this context, but you get what i mean haha). you don't have to apologize for writing long ass comments, your thoughts are always super interesting to read! i won't go into detail because i'd like for everyone who plays this to come to their own conclusions (even if this game isn't as open to interpretation as the other one), but i think you hit the nail right on the head with the message. i'm glad that this game made you feel seen, that it made you reevaluate your own experiences for the better. i can't speak for you but i hope you found some solace while playing.
i hope whoever plays this game manages to get something out of it, and it's great to hear that was the case for you. moving on is a weird thing, but if we keep going, we're gonna be okay.
thank you for playing the game, and for your super nice comment ^_^