A downloadable game for Windows




It used to be enough.


it's not anymore
it's not anymore
it's not anymore
it's not anymore
it's not anymore
it's not anymore
it's not anymore
it's not anymore





This game includes instances of flashing lights.

Updated 8 days ago
Published 22 days ago
StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authoroxymoron
GenrePuzzle
Made withRPG Maker
TagsRPG Maker, RPG Maker MV, Short, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
All You Can Do.zip 112 MB

Install instructions

After extraction, get in the folder and open the file called "All You Can Do".

Comments

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(+3)

omfg, wait that was SO actually legit scary in parts! I don't think I've ever like, felt dread while pressing arrow keys on my keyboard like that before. I have so many things to say, I feel almost creepy how quickly I dropped everything to play this haha. So glad I did. 

The pacing of your stories really blows me away, there's so many moments where it lingers and a part of me goes "?? is it.. stuc-" to be immediately hit with whatever the next beat is. I don't know how you get that timing down so well, but it gets me every time, haha. I forget which door it was but there's one with a red flash jumpscare that legit had me yelp.

The themes of this one really moved me at the end. I didn't find all of the special items, but I will be definitely giving it another go. The first half really reminded me of Bo Burnhams Inside! It all had a very liminal feel to it, it also reminded me of the feeling I get playing The Beginners Guide. And the end REALLY struck a chord with my creative side. It had a very desperate edge to it, like clinging to lifeline. 

You assets are spot on. This sounds so silly, but I'm SO jealous and impressed with how simple and clean it looks. To me, for example, line art is harder than painting or sketching. This feels like really good lineart and worked SO well. Felt clean, readable, wasn't too repetitive or busy. Fit the mood. 

I didn't love the camera puzzle, I feel I got through it on sheer luck haha, I had no clue what I was supposed to be doing. I could kind of tell when I was progressing but it was a moment where the simple look of everything was a detriment cuz I couldn't tell where I was. Had a similar issue with the mirror puzzle, which I freaking ADORE conceptually (literally shouted in my room "am I in a mirror realm!!!" haha). But I thought it was glitched at first and resetting me before I realized that I was doing different levels with similar starting areas. Maybe like a little number counter or progression indicator might help? Loved the doors puzzle, felt like I knew what I was doing and felt clever while doing it.

Sorry I've written you an essay, haha. I really liked your last game and I was so stoked to see you posted a new one. Really excited to see what you make next and to unlock the rest of this one. <3 

omg thank you so much for the long comment!!

your compliments to my pacing and creepiness factor are really appreciated <3 they're aspects i put a lot of work on and try to get right by changing even really small details, cuz i think they're pretty much the skeleton of any horror game, so i'm glad they worked for you! (your comparisons to those other pieces of media are so nice omg-) and i'm happy to hear the themes and ending moved you. a part of me is always like "hmm, maybe the feelings i'm trying to convey are *too* specific...", but it's become clear that no matter how alone someone may feel with what they're going through, if they express it there will always be someone it strikes a cord with.

i'm flattered for you thinking my assets were good hehe. it's my first time ever with pixel art, and since i don't have any art experience i decided to give everything a very simple look, and i'm honestly pretty proud with how it came out! and lol you don't have to be jealous, your art style is super cool and detailed! we're obviously going for different things with our styles :>

thank you very much for the criticism! i thought it'd be fun to make a perspective puzzle but maybe i should've tried to make clearer *that* was the point, to change perspectives. or maybe just making the levels lest labyrinth-like. and yeah, in hindsight giving a more obvious indicator that you're changing levels in the mirror part should've been a priority (even in the testing stage i was like "is this actually not confusing or i'm thinking it isn't because i made it-"). and i really like how the doors puzzle turned out too haha.

i'm really happy to hear you enjoyed this, i put a lot of effort into it and your comments are always a pleasure to read <3 though ngl, i'm gonna take a break from game making after this because it was kinda taxing-